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Battletech flashpoint faction combinations
Battletech flashpoint faction combinations




battletech flashpoint faction combinations
  1. #BATTLETECH FLASHPOINT FACTION COMBINATIONS INSTALL#
  2. #BATTLETECH FLASHPOINT FACTION COMBINATIONS GENERATOR#
  3. #BATTLETECH FLASHPOINT FACTION COMBINATIONS MOD#
  4. #BATTLETECH FLASHPOINT FACTION COMBINATIONS FULL#

2 enemy vehicles (80t) spawn from turn 4 until the tower is destroyed.Restrictions: Restricted to 320 ton minimum Lance weight.Optional: Destroy Enemy Re-inforcements (heavy/assault).

#BATTLETECH FLASHPOINT FACTION COMBINATIONS GENERATOR#

Optional: Destroy Anti-Air Turret Generator to allow Steiner Lance to land (100 structure points): friendly Heavy/assault lance.Optional: Place the beacons quickly (8 turns).Objective: Place Targeting Beacons A, B, C.Mission 3 Target Acquistion (Jungle) Option A: Assault Lance Optional: Destroy Enemy Re-inforcements.Optional: Destroy Enemy Garrison (heavy/assault).The Evac point is across a stream from where the target is initially deployed. Took out a Stalker and the target Victor that way. I used what cover I could get on the left flank, waited for the enemy mechs to come to me (courtesy of the ECM field) and hit them with called shots aimed for the head (18%). All 4 Mechs had 960+ armour and were operated by maxed out pilots all with Bulwark as a skill. My successful lance was HBK-4P: Cockpit Mod++, X-1 ECM, 6 ML++, 1SL++, 4 double heat sinks (DHS), Exchanger + HBK-4G: Rangefinder +++, 2 ERML++, 2 UAC/2++, 2 DHS, 4T ammo ENF-4R: Cockpit Mod++, 4x ML++, UAC/5++, SL+++, 2 DHS, Exchanger, Heat bank ++, 2T ammo CN9-A: 2 ML++, UAC/5++, 2 LRM5++ SL+++ 2DHS 2t AC ammo 1t LRM ammo.

#BATTLETECH FLASHPOINT FACTION COMBINATIONS INSTALL#

An option for stealth is to find an ECM module in Liao controlled territory and install in the likes of a Hunchback/Enforcer/Centurion - all have good free weight allowances for a 50T Mech. Second commentator: if you approach the initial right hand side of the map instead of taking the barren left hand side, you will trigger the arrival of the 4 heavy mechs placing you in a lethal cross-fire scenario.

battletech flashpoint faction combinations

#BATTLETECH FLASHPOINT FACTION COMBINATIONS MOD#

*Added using BEX mod pack, **Mission Target. This is not typical behaviour for the A.I., so pay attention as you continue to attempt this mission. The name of the game seems to be to keep as much direct fire distance as possible and hold that plateau on the left edge of the map.

#BATTLETECH FLASHPOINT FACTION COMBINATIONS FULL#

They made little effort to close the distance and mostly stayed out of range, allowing me full control of the battlefield and the last few enemies. I managed victory by gaining the plateau on the left of the hill with a breaching shot 2xPPC Vindicator and a breaching shot 2xUAC/5 Centurion then abusing sensor lock, multi-target, and precision shots to disable enemy long range weapons if the mech could not be cored quickly. The enemy force is "re-rolled" each time you re-load so it's always random. This can be exploited once their sensor lock skill mechs have been eliminated, provided you have your own sensor lock and long/extreme range weapons.Īfter finally completing the mission, the enemy forces were as follows: Guillotine*, Orion, Phoenix Hawk, Griffin, Thunderbolt, Wolverine, Griffin, Catapult, Warhammer, Orion, Victor**. Also they will usually reserve all their actions until after you have acted. behaviour to note is that they will not chase you, preferring to stay in the valley and trees. When choosing your lance, it is essential to have sensor lock and it may be beneficial to consider avoiding mechs with their primary weapons on the right arm (such as the A/C focused Centurion) as your movements will often steer left up the hill. Then, after approximately 10-13 rounds, the reinforcing lance of 4 heavies will arrive from the right (based on initial camera orientation). The enemy will seldom crest the hill, preferring to sensor lock and bombard you. On a bad enemy roster, you can expect to endure an average of 80+ LRMs per round along with PPCs. 6-7 of them will be on you near immediately and at least 2-4 of the closest will have sensor lock.

battletech flashpoint faction combinations

Your approach is a barren upward slope devoid of cover that crests onto the enemy side of the hill, which is completely bathed in trees and will complement the almost universal enemy bullwark skill. With luck you may instead encounter the odd Wolverine, Phoenix Hawk, Hunchback or Vulcan, but never more than 2 of these. You will encounter a dizzying combination of Warhammers, Marauders, Thunderbolts, Archers, Catapults, Trebuchets, Battlemasters, Orions, and Quickdraws. Your 200 ton lance will face off against a minimum of 11-13 enemy mechs usually ranging from 60 to 80 tons each. Note: After attempting this mission over 40 times, some commentary is necessary here.

  • Restrictions: Restricted to 50 tons maximum weight per 'Mech.įorce Commander Onovo pilots a VTR-9B Victor.
  • Objective: Assassinate Force Commander Onovo.





  • Battletech flashpoint faction combinations